![]() It honestly looks more impressive than it has any right to. While it is still low-poly and despite the model/texture upgrades done looks somewhat dated, it works well as a showcase for ray-tracing - dynamic lights, AO, shadows, reflections, refractions. Quakes, thanks to their open source, are a welcome testing ground for various things and for this one Nvidia took someones project to implement Vulkan and path tracing into Quake II - for a thesis on filtering techniques, I believe - and ran with it. ![]() This is not meant to be an AAA game, it is a techdemo.
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