![]() Filled to the brim with every imaginable electronic music toy and tool. The studio was a fun-house like something run by a deranged Willy Wonka. “And that’s Trent’s place,” as he pointed at a neoclassical mansion. “Anne Rice lives there,” said Chris as we passed Victorian mansion. Whisked through the streets of the Garden District towards the Nothing Studios on Magazine Street. Picked up at the airport by Chris “Podboy” Vrenna in his Volkswagen Cabriolet. The first trip to New Orleans was, like all the rest, surreal. At that moment I already had a sense we would work together and returned to the id studio full of energy and excitement. We did an awkward round of “love your work”and promised to find a way to continue talking about games and music. But we knew and loved the music and were excited to meet Trent for the first time. The game stopped when a flying video card nearly decapitated Dave.Īt the show in downtown Dallas we were out of our element. Myself, John Romero, and Sean Green, had just finished a round of “PC Card Ninja” – flinging discarded computer equipment at a sheet-rock wall until a hole large enough to fit a head through had been made. “Them boys need to take their Ritalin,” muttered the cleaning guy as he swept up piles of broken audio and video cards from the floor outside Dave Taylor’s office. ![]() ![]() But there was something special about NIN’s music which even before the invite we knew to mesh with what we were developing. ![]() John and I would take turns blasting Pretty Hate Machine alongside cohorts such as Manson, Meat Beat Manifesto, and Depeche Mode. “Nine Inch Nails is coming to Dallas and the developers at id Software are invited to the show.” The id offices were frequent stage to Trent’s music. That anachronistic precursor to the digital wave upon which our games and music rode into the ‘90s. The music, sounds, visuals, personalities, and technologies merged almost perfectly. There really couldn’t have been a better soundtrack for those days of fast cars, violent deathmatches (both in the games and in real life), unbridled expressions of intelligence, ego, masculinity, curiosity, and discovery. We were all channeling an intensity, dysfunction, rage, excitement, and creativity which perfectly meshed in the final product. Of course a Nail Gun would be invented so that the Nine Inch Nails “NIN” logo could be plastered on an ammo box full of nails. A group of techno wizards working to open the digital gates to hell from within Suite 666 of a nondescript office building in Mesquite, Texas end up collaborating with a band of digital maestros occupying an old funeral home 500 miles away in New Orleans, Louisiana. Continued abuse of our services will cause your IP address to be blocked indefinitely.In hindsight it makes sense. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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